Archive for the ‘Event’ Category


September 16th, 2013 No comments

Workshop on Image and Audio Analysis for Multimedia Interactive Services
Telecom ParisTech, Paris,
3-5 July 2013

WIAMIS 2013, the Workshop on Image and Audio Analysis for Multimedia Interactive Services, is a major event in the multimedia community, offering the possibility for researchers and developers to exchange ideas on issues linked to interactive services. This 14th edition, paid particular emphasis to audio analysis and audio-driven multimedia analysis research.

On the second day of the workshop, from 15:30 – 17:00 in the EU project demo session, Paul Chippendale presented a live VENTURI interactive demonstration which attracted a great deal of interest from the attendees.

It illustrated the integration of results coming from the first steps of the project and consisted of a software and hardware technology showcase woven into the form of an AR game experience on a table-top 0.8m x 0.8m miniature city. One player has to accomplish a set of missions (i.e. burger deliveries in a limited time), by steering a virtual car with a mobile AR device through the real city. Spatial 3D audio effects add to the immersive experience of the game, The demonstration showed state-of-the-art real time markerless 3D tracking on a mobile device. In order to deliver a ‘nailed down’ AR experience, the pose (or 6 -DOF) of the device, with respect to the 3D city model, is estimated at 20fps. Visual feature extraction/tracking and advanced hardware sensor data fusion algorithms were exploited to provide a high level of robustness and performance.

Categories: Event, Project Management, WP4, WP7 Tags:


September 16th, 2013 No comments

During the dedicated demo session at MIRAGE 2013, which was held during 6th-7th June 2013 in Berlin, Germany, Daniel Buhrig from Fraunhofer HHI presented the VENTURI project. With the support of the 1st year demonstrator, the VENTURI project with its ideas and objectives was presented to the audience of the conference.

This was an excellent opportunity to show case the state-of-the-art AR techniques available within the VENTURI consortium along with the perspectives of future AR VENTURI demonstrators.

Categories: Event, WP5 Tags:


September 16th, 2013 No comments

At NetSci2013, held during 3rd – 7th June 2013 in Copenhagen, Denmark, Håkan Jonsson of Sony Mobile Communications presented a poster on the subject “A comparison of Facebook friendship and physical proximity” which contained results on understanding user’s context. The topic of integrating the user’s context in the AR scenario will play an important in the VENTURI demonstrator of year 3.

Categories: Event, WP3 Tags:

MobileHCI 2013

August 31st, 2013 No comments

At the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2013, held in Munich Germany (August 27-30 2013), Günter Alce presented a poster about “WozARd: A Wizard of Oz Tool for Mobile AR”. In this context, he presented WozARd as an evaluation tool as a means of enriching user studies in an Augmented Reality environment. This tool is currently being used to evaluate the usability of the different VENTURI demonstrators.

Categories: Event, WP7 Tags:

Mobile World Congress 2013

March 1st, 2013 Comments off

The VENTURI project was again present at the Mobile World Congress 2013 (Feb 25-28, Barcelona, Spain). Oliver Ruepp from consortium partner metaio presented the VENTURI first year demonstrator at the ST Ericsson public Booth. This was a major visual enhancement, as compared to the earlier demonstrator at MWC2012, as it showed the correct handling of occlusions between real and virtual objects. This was made possible by geometrically reconstructing the city in an offline stage and using the resulting 3D models for occlusions.

The demo ran on the experimental prototype mobile platform from VENTURI partner ST Ericsson, showcasing sensor-aided markerless feature-based tracking, including Hillcrest Labs’ Freespace sensor fusion technology for enhanced tracking stability and robustness.

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February 26th, 2013 No comments

International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications,
21-24 February 2013

The International Conference on Computer Vision Theory and Applications is a major point of contact between researchers, engineers and practitioners in the area of computer vision application systems. Tracks cover all aspects related to computer vision: Image Formation and Preprocessing; Image and Video Analysis and Understanding; Motion, Tracking and Stereo Vision; and Applications and Services.
During the 4 day conference, Paul Chippendale presented VENTURI funded research relating to the analysis of mountain images for AR content creation, AR visualization and content validation/authentication.
The paper was entitled “Geo-positional Image Forensics through Scene-Terrain Registration” and was presented on Saturday 23rd February, in Session 8 “Image Formation and Preprocessing / Image and Video Analysis / Applications and Services / Motion, Tracking and Stereo Vision”

Categories: Achievement, Event, WP4 Tags:

State of the Map 2012

November 29th, 2012 No comments

State of the Map 2012 – SotM2012
The 6th Annual International OpenStreetMap Conference
Tokyo, Japan, September 6th – 8th, 2012
Attendee: Jacques Lemordant (INRIA)

The subject of the presentation was navigation using MEMS sensors and the title was From Web to Urban Navigation.

Jacques Lemordant (INRIA) presenting at SotM 2012

The Open-data movement exemplified by OpenStreetMap, aims to exploit MEMS sensors in mobile phones (accelerometers, magnetometers, gyroscopes) to create practical Augmented Reality technologies. This drive, enabled by the increasing capabilities of our mobile phones, will change the way we think about traveling through our cities, thanks to the increasing availability of real-time urban information systems and personalisable on-board geographical information.

GPS navigation systems, when used in an urban environment, are limited in precision and are only capable of providing instructions down to street-level and not of sidewalk-level. As GPS is limited to outdoor navigation, a delicate transitioning system is required when switching to another positioning system for indoor navigation.

In Jacques’ presentation, he talked about VENTURI’s work in the field of pedestrian navigation for blind users. Traditionally, pedestrian navigation systems are built around the Inertial Measurement Unit (IMU) of mobile devices, harnessing on-board geographical data through a routing engine. A precision accuracy of two or three steps can be obtained, with user feedback being done through a mix of spatialized vocal instructions and 3D audio. The distinction between indoor and outdoor navigation is blurred as an IMU-based location engine can run indoor and outdoor. audio-based Augmented Reality queries on nodes or POIs, and ‘ways’ and ‘relations’ can be predefined for efficiency, suitability and quality of information motivations.

Jacques Lemordant (INRIA) on the right, with Raul Krauthausen (on the left), founder of

Categories: Event, WP7 Tags: , ,

ISMAR 2012

November 20th, 2012 No comments

At ISMAR 2012 (Nov 5-8, Atlanta Ga, USA), Selim BenHimane (metaio) hosted a demo area dedicated to the VENTURI City game.

The demo presented a multi-player Augmented Reality game that takes place on a table-top. The players have to accomplish a set of missions in the city (deliveries in a limited time, fire extinguishing, etc.). The real-time visual localization employed in this demo was based on the tracking partly described in the ISMAR 2012 paper by Kurz et al. “Representative Feature Descriptor Sets for Robust Handheld Camera Localization”. The demo ran on the experimental prototype mobile platforms from ST Ericsson. The system showcased sensor-aided markerless feature-based tracking. The virtual appearance of the city was geometrically reconstructed in an offline stage for the correct handling of occlusions. A continuous communication between the mobile platforms permitted multi-player interaction.

This demo is the result of the first step in the project that consists of the integration of the technology, the software and the hardware to showcase an indoor multi-player AR game.

Selim BenHimane (metaio) at the VENTURI demo area

Selim BenHimane (metaio) presentation

Categories: Event, WP7 Tags: , , ,

VENTURI at Augmented Planet 2012

November 12th, 2012 No comments

Augmented Planet 2012
October 30th – 31st 2012, London, UK
Attendee: Paul Chippendale
Augmented Planet is the UK’s largest augmented reality conference. Taking place over 2 days, the conference provides a unique insight into the development, opportunities and benefits of augmented reality. This conference brings together industry advocates, technology providers and brands looking to learn more about the future of augmented reality.
On the afternoon of the second day, as an invited speaker, Paul was given the opportunity to present his thoughts about how the AR community can help to drive the evolution of future mobile platforms in a talk entitled “Co-evolution of Future AR Mobile Platforms” (pdf, 2.0M). In this presentation Paul explained how the research topics being addressed in VENTURI are helping to drive advances in the AR capabilities of the next generation Ericsson Smart-phones and Tablets. In addition to giving a live demonstration of Visual SLAM using the audience and an ad-hoc 3D target (demo created by metaio and running on an iPad), Paul showed three videos which illustrated some early VENTURI results, namely outdoor 3D Building tracking (on YouTube), early work on 3D Terrain tracking (avi, 3.5M), and the Year1 AR gaming use-case (on YouTube).

Categories: Event, WP7 Tags: , , ,

Demo at ECCV 2012

November 9th, 2012 No comments

During this year’s European Conference on Computer Vision (ECCV), Valeria Tomaselli from STMicroelectronics presented a VENTURI related demo during the demo session on the 10th and 11th of October in Florence, Italy. In this demo she talked about a scene recognition engine working on a Smartphone. The engine exploits an image representation directly obtainable in the IGP of mobile devices. The demo works in real-time and it is able of discriminating among different classes of scenes: e.g. Tall Building, Inside City, Street, Highway, Coast, Open Country, Mountain and Forest.

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