Posts Tagged ‘Event’

State of the Map 2012

November 29th, 2012 No comments

State of the Map 2012 – SotM2012
The 6th Annual International OpenStreetMap Conference
Tokyo, Japan, September 6th – 8th, 2012
Attendee: Jacques Lemordant (INRIA)

The subject of the presentation was navigation using MEMS sensors and the title was From Web to Urban Navigation.

Jacques Lemordant (INRIA) presenting at SotM 2012

The Open-data movement exemplified by OpenStreetMap, aims to exploit MEMS sensors in mobile phones (accelerometers, magnetometers, gyroscopes) to create practical Augmented Reality technologies. This drive, enabled by the increasing capabilities of our mobile phones, will change the way we think about traveling through our cities, thanks to the increasing availability of real-time urban information systems and personalisable on-board geographical information.

GPS navigation systems, when used in an urban environment, are limited in precision and are only capable of providing instructions down to street-level and not of sidewalk-level. As GPS is limited to outdoor navigation, a delicate transitioning system is required when switching to another positioning system for indoor navigation.

In Jacques’ presentation, he talked about VENTURI’s work in the field of pedestrian navigation for blind users. Traditionally, pedestrian navigation systems are built around the Inertial Measurement Unit (IMU) of mobile devices, harnessing on-board geographical data through a routing engine. A precision accuracy of two or three steps can be obtained, with user feedback being done through a mix of spatialized vocal instructions and 3D audio. The distinction between indoor and outdoor navigation is blurred as an IMU-based location engine can run indoor and outdoor. audio-based Augmented Reality queries on nodes or POIs, and ‘ways’ and ‘relations’ can be predefined for efficiency, suitability and quality of information motivations.

Jacques Lemordant (INRIA) on the right, with Raul Krauthausen (on the left), founder of

Categories: Event, WP7 Tags: , ,

ISMAR 2012

November 20th, 2012 No comments

At ISMAR 2012 (Nov 5-8, Atlanta Ga, USA), Selim BenHimane (metaio) hosted a demo area dedicated to the VENTURI City game.

The demo presented a multi-player Augmented Reality game that takes place on a table-top. The players have to accomplish a set of missions in the city (deliveries in a limited time, fire extinguishing, etc.). The real-time visual localization employed in this demo was based on the tracking partly described in the ISMAR 2012 paper by Kurz et al. “Representative Feature Descriptor Sets for Robust Handheld Camera Localization”. The demo ran on the experimental prototype mobile platforms from ST Ericsson. The system showcased sensor-aided markerless feature-based tracking. The virtual appearance of the city was geometrically reconstructed in an offline stage for the correct handling of occlusions. A continuous communication between the mobile platforms permitted multi-player interaction.

This demo is the result of the first step in the project that consists of the integration of the technology, the software and the hardware to showcase an indoor multi-player AR game.

Selim BenHimane (metaio) at the VENTURI demo area

Selim BenHimane (metaio) presentation

Categories: Event, WP7 Tags: , , ,

VENTURI at Augmented Planet 2012

November 12th, 2012 No comments

Augmented Planet 2012
October 30th – 31st 2012, London, UK
Attendee: Paul Chippendale
Augmented Planet is the UK’s largest augmented reality conference. Taking place over 2 days, the conference provides a unique insight into the development, opportunities and benefits of augmented reality. This conference brings together industry advocates, technology providers and brands looking to learn more about the future of augmented reality.
On the afternoon of the second day, as an invited speaker, Paul was given the opportunity to present his thoughts about how the AR community can help to drive the evolution of future mobile platforms in a talk entitled “Co-evolution of Future AR Mobile Platforms” (pdf, 2.0M). In this presentation Paul explained how the research topics being addressed in VENTURI are helping to drive advances in the AR capabilities of the next generation Ericsson Smart-phones and Tablets. In addition to giving a live demonstration of Visual SLAM using the audience and an ad-hoc 3D target (demo created by metaio and running on an iPad), Paul showed three videos which illustrated some early VENTURI results, namely outdoor 3D Building tracking (on YouTube), early work on 3D Terrain tracking (avi, 3.5M), and the Year1 AR gaming use-case (on YouTube).

Categories: Event, WP7 Tags: , , ,

Demo at ECCV 2012

November 9th, 2012 No comments

During this year’s European Conference on Computer Vision (ECCV), Valeria Tomaselli from STMicroelectronics presented a VENTURI related demo during the demo session on the 10th and 11th of October in Florence, Italy. In this demo she talked about a scene recognition engine working on a Smartphone. The engine exploits an image representation directly obtainable in the IGP of mobile devices. The demo works in real-time and it is able of discriminating among different classes of scenes: e.g. Tall Building, Inside City, Street, Highway, Coast, Open Country, Mountain and Forest.

Categories: Event, WP4, WP7 Tags: , ,

HiPEAC Computing Systems Week

November 6th, 2012 No comments

On October 17th, 2012, VENTURI was presented during the HiPEAC Computing System Week (CSW) in Ghent, Belgium.

Michele Zanin (FBK) presented a talk entitled “VENTURI: Co-evolution of a connected AR mobile platform“. After a general overview of the project covering objectives, the consortium, technologies and use cases, Michele explained some possible outcomes of VENTURI that could benefit from cloud computing technologies.

The context of the presentation was the session “Embedded and mobile platforms and technologies for Cloud services“, initiated and coordinated by Giuseppe Desoli, STMicroelectronics Italy, also actively involved in VENTURI.

HiPEAC is a European FP7 Network of Excellence project, aiming to coordinate research, improve mobility, and enhance the visibility of the computing system field. The main purpose of HiPEAC is networking, information exchange, research coordination, people mobility, the setting up of new project consortia, and many more joint activities at a European scale.  HiPEAC covers all computing market segments: embedded systems, general purpose computing systems, data centers and high performance computing. Created in 2004, HiPEAC gathers over 250 leading European academic and industrial computing system researchers from about 100 universities and 50 companies in one virtual centre of excellence. The Computing System Week is the biannual networking event for the HiPEAC community.

VENTURI demo at insideAR 2012

October 22nd, 2012 No comments

Klas Hermodsson (Sony mobile) presenting VENTURI demo at insideAR 2012

Every year, metaio, one of the VENTURI partners, organizes the insideAR conference. insideAR is entirely dedicated to the latest trends of Augmented Reality and the 2012 edition was held in Munich, Germany on October 1st and 2nd. The VENTURI consortium was present with a dedicated stand in the exhibition area, presenting the first year VENTURI demo.

Description of the demo

The demo presents a multi-player Augmented Reality Game that takes place on a table-top 0.8m x 0.8m miniature city platform. The players have to accomplish a set of missions in the city (deliveries in a limited time, etc.). The system performs 3D sensor-aided markerless feature-based tracking. The environment has been geometrically reconstructed in an offline stage for the correctly handling of occlusions as well as for the real-time 3D markerless tracking routine. The demo is running on an experimental prototype mobile platforms from ST Ericsson. The continuous communication between the mobile platforms also permits multi-player interaction.

Olivier Pothier (STMicroelectronics) and Selim Ben Himane (metaio) at the VENTURI stand.

This demo is the result of the first steps in the project that consists of the integration of the technology, the software and the hardware to showcase a multi-player game.

A video of the demonstrator in action can be found on YouTube.

Categories: Event Tags: , , ,


August 6th, 2012 No comments

During the week 22-27 July 2012, Mauro Dalla Mura (FBK) and Michele Zanin (FBK) participated to the 32nd IEEE International Geoscience and Remote Sensing Symposium (IGARSS2012) in Munich, Germany. With over 2700 participants from 68 countries, IGARSS is the main annual event of the IEEE Geoscience and Remote Sensing Society (GRSS).

Mauro and Michele presented two VENTURI related papers, both in oral sessions.

Mauro Dalla Mura (FBK) at IGARSS2012 (taken from the official photo gallery)

Mauro presented Augmented Reality: Fusing the Real and Synthetic Worlds (by Dalla Mura, Zanin, Andreatta, Chippendale), an overview about possible impacts of Augmented Reality technologies on the field of Remote Sensing. The topic received a lot of interest, at the point that the room was completely full and the organizers were forced to close the doors and leave people outside. The following day Mauro had the opportunity of presenting again the paper in a bigger room, reaching a wider audience. The slides are available here (pdf, 5.9M). All details in VENTURI’s publications page.

Michele Zanin (FBK) at IGARSS2012

Michele presented “Feature Preserving Method for Creating Visual Appearance Models and Virtual Views from Collective Images” (by Zanin, Andreatta, Chippendale, Dalla Mura, Remondino), about how to exploit visual data embedded in geo-registered images. Also in this case the room was completely full and the interest of participants was evident. The slides are available here (pdf, 4.8M). All details in VENTURI’s publications page.


Categories: Event Tags: ,

Sixth AR Standards Community Meeting

August 1st, 2012 No comments

Several VENTURI partners participated to the Sixth AR Standards Community Meeting, on July 23 and 24, 2012, at the International Telecommunications Union (ITU) in Geneva, Switzerland.

With representatives of the most influential AR standards bodies (e.g. Khronos Group, Open Mobile Alliance, W3C, ISO/JTC, ITU, and the Web3D Consortium), major AR technology players (e.g. Qualcomm, NVIDIA, Layar), and AR stakeholders from various other fields (OEMs, telco providers, researchers) presenting and discussing their latest advancements, the regular AR Standards Community meetings are a unique platform for establishing a global view onto current standardization activities and upcoming roadmaps, for the interdisciplinary exchange of expert opinions on technologies and standards, and for identifying new domains for future standardization.

At this sixth meeting, the VENTURI partners were invited to introduce the project, with an overview presentation given by Olivier Pothier (ST-France). In the same session (see the Agenda), public deliverable D2.1.1 (Use cases, application definition and system requirements) was also presented, as a contribution to the AR Reference Model proposal under discussion during this meeting.

In the following pictures, Olivier Pothier can be seen presenting the project.

Categories: Event Tags: ,

Jornada Aumentame Congress in Tarragona

June 4th, 2012 No comments

Javier Campos has been invited to the Jornada Aumentame Congress 2012 to give a talk about AR and new technologies in the context of education. VENTURI has been introduced as a project, creating the link on how the AR technologies evolving from the project can be used to enhance educational use cases (slides).

Update (July, 10th 2012): a video of Javier’s presentation is available on YouTube.

Convegno GIRPR 2012

May 28th, 2012 No comments

On 22nd of May 2012, Paul Chippendale made a 25 minute oral presentation to the Italian Pattern Recognition Group GIRPR. The main portion of the presentation concerned the VENTURI project, enriched with results from other recent AR activities conducted in the Technologies of Vision unit in Fondazione Bruno Kessler (paper and slides).

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