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Posts Tagged ‘Dissemination’

VENTURI at CVMP 2012

December 14th, 2012 No comments

The 9th European Conference on Visual Media Production – CVMP 2012
December 5th –6th 2012, London, UK
Attendee: Daniel Buhrig (Fraunhofer HHI)

 The CVMP – Conference for Visual Media Production – aims to bring together the worlds of academic algorithmic research and post production to discuss new advancements and innovative applications. It provides a European forum to discuss the latest research, advances and state-of-the-art industry practices.

Daniel Buhrig from Fraunhofer HHI presented the following poster paper:

Daniel Buhrig, Peter Eisert
Pose Estimation for Urban Environment
The 9th European Conference on Visual Media Production – CVMP2012
London, UK, 5-6 December 2012

A comment from Daniel: “I presented a poster with our work on “Pose estimation for Urban Environment” at the CVMP. The poster displayed results which were produced for the VENTURI project. The people I talked with were actually very interested on the whole idea of VENTURI.

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VENTURI featured on L’Atelier Paris

December 3rd, 2012 No comments

On the 30th November, following an interview between L’Atelier journalist Rodolphe Langlois and STMicroelectronic’s Olivier Pothier, an article entitled “Pour Venturi, la réalité augmentée doit être adaptée à la personne, pas à l’outil” concerning VENTURI and Augmented Reality was published on their company’s website which is focused on innovation and on the detection of disruptive uses of technology for business.

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How Augmented Reality Can Generate Mobile Commerce

November 30th, 2012 No comments

In this article “How Augmented Reality Can Generate Mobile Commerce“, Paul Chippendale collaborated with a host of other experts in the field of Augmented Reality to provide a summary of how AR can be, and will be, exploited in the commercial sector. The article was written by “The Cloud and Compass” media house who advise businesses and write articles about Real-World Interaction.

State of the Map 2012

November 29th, 2012 No comments

State of the Map 2012 – SotM2012
The 6th Annual International OpenStreetMap Conference
Tokyo, Japan, September 6th – 8th, 2012
Attendee: Jacques Lemordant (INRIA)

The subject of the presentation was navigation using MEMS sensors and the title was From Web to Urban Navigation.

Jacques Lemordant (INRIA) presenting at SotM 2012

The Open-data movement exemplified by OpenStreetMap, aims to exploit MEMS sensors in mobile phones (accelerometers, magnetometers, gyroscopes) to create practical Augmented Reality technologies. This drive, enabled by the increasing capabilities of our mobile phones, will change the way we think about traveling through our cities, thanks to the increasing availability of real-time urban information systems and personalisable on-board geographical information.

GPS navigation systems, when used in an urban environment, are limited in precision and are only capable of providing instructions down to street-level and not of sidewalk-level. As GPS is limited to outdoor navigation, a delicate transitioning system is required when switching to another positioning system for indoor navigation.

In Jacques’ presentation, he talked about VENTURI’s work in the field of pedestrian navigation for blind users. Traditionally, pedestrian navigation systems are built around the Inertial Measurement Unit (IMU) of mobile devices, harnessing on-board geographical data through a routing engine. A precision accuracy of two or three steps can be obtained, with user feedback being done through a mix of spatialized vocal instructions and 3D audio. The distinction between indoor and outdoor navigation is blurred as an IMU-based location engine can run indoor and outdoor. audio-based Augmented Reality queries on nodes or POIs, and ‘ways’ and ‘relations’ can be predefined for efficiency, suitability and quality of information motivations.

Jacques Lemordant (INRIA) on the right, with Raul Krauthausen (on the left), founder of Wheelmap.org

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ISMAR 2012

November 20th, 2012 No comments

At ISMAR 2012 (Nov 5-8, Atlanta Ga, USA), Selim BenHimane (metaio) hosted a demo area dedicated to the VENTURI City game.

The demo presented a multi-player Augmented Reality game that takes place on a table-top. The players have to accomplish a set of missions in the city (deliveries in a limited time, fire extinguishing, etc.). The real-time visual localization employed in this demo was based on the tracking partly described in the ISMAR 2012 paper by Kurz et al. “Representative Feature Descriptor Sets for Robust Handheld Camera Localization”. The demo ran on the experimental prototype mobile platforms from ST Ericsson. The system showcased sensor-aided markerless feature-based tracking. The virtual appearance of the city was geometrically reconstructed in an offline stage for the correct handling of occlusions. A continuous communication between the mobile platforms permitted multi-player interaction.

This demo is the result of the first step in the project that consists of the integration of the technology, the software and the hardware to showcase an indoor multi-player AR game.

Selim BenHimane (metaio) at the VENTURI demo area

Selim BenHimane (metaio) presentation

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VENTURI at Augmented Planet 2012

November 12th, 2012 No comments

Augmented Planet 2012
October 30th – 31st 2012, London, UK
Attendee: Paul Chippendale
Augmented Planet is the UK’s largest augmented reality conference. Taking place over 2 days, the conference provides a unique insight into the development, opportunities and benefits of augmented reality. This conference brings together industry advocates, technology providers and brands looking to learn more about the future of augmented reality.
On the afternoon of the second day, as an invited speaker, Paul was given the opportunity to present his thoughts about how the AR community can help to drive the evolution of future mobile platforms in a talk entitled “Co-evolution of Future AR Mobile Platforms” (pdf, 2.0M). In this presentation Paul explained how the research topics being addressed in VENTURI are helping to drive advances in the AR capabilities of the next generation Ericsson Smart-phones and Tablets. In addition to giving a live demonstration of Visual SLAM using the audience and an ad-hoc 3D target (demo created by metaio and running on an iPad), Paul showed three videos which illustrated some early VENTURI results, namely outdoor 3D Building tracking (on YouTube), early work on 3D Terrain tracking (avi, 3.5M), and the Year1 AR gaming use-case (on YouTube).

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Demo at ECCV 2012

November 9th, 2012 No comments

During this year’s European Conference on Computer Vision (ECCV), Valeria Tomaselli from STMicroelectronics presented a VENTURI related demo during the demo session on the 10th and 11th of October in Florence, Italy. In this demo she talked about a scene recognition engine working on a Smartphone. The engine exploits an image representation directly obtainable in the IGP of mobile devices. The demo works in real-time and it is able of discriminating among different classes of scenes: e.g. Tall Building, Inside City, Street, Highway, Coast, Open Country, Mountain and Forest.

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HiPEAC Computing Systems Week

November 6th, 2012 No comments

On October 17th, 2012, VENTURI was presented during the HiPEAC Computing System Week (CSW) in Ghent, Belgium.

Michele Zanin (FBK) presented a talk entitled “VENTURI: Co-evolution of a connected AR mobile platform“. After a general overview of the project covering objectives, the consortium, technologies and use cases, Michele explained some possible outcomes of VENTURI that could benefit from cloud computing technologies.

The context of the presentation was the session “Embedded and mobile platforms and technologies for Cloud services“, initiated and coordinated by Giuseppe Desoli, STMicroelectronics Italy, also actively involved in VENTURI.

HiPEAC is a European FP7 Network of Excellence project, aiming to coordinate research, improve mobility, and enhance the visibility of the computing system field. The main purpose of HiPEAC is networking, information exchange, research coordination, people mobility, the setting up of new project consortia, and many more joint activities at a European scale.  HiPEAC covers all computing market segments: embedded systems, general purpose computing systems, data centers and high performance computing. Created in 2004, HiPEAC gathers over 250 leading European academic and industrial computing system researchers from about 100 universities and 50 companies in one virtual centre of excellence. The Computing System Week is the biannual networking event for the HiPEAC community.

2012 NEM Summit

November 5th, 2012 No comments

2012 NEM Summit
October 16-18, 2012 Istanbul, Turkey
Attendee: Paul Chippendale

The NEM Summit 2012 was dedicated to the broad scope of R&D activities covering the theme “Implementing Future Media Internet towards New Horizons“. It provided an opportunity to network and share information and viewpoints about theoretical and practical work in this area. The objective of the Summit was to stimulate cross project research and stimulate solutions to new problems encountered by scientists and engineers working in the fields of:

  • Electronic media content
  • Distributed media applications
  • New Media delivery networks and network services
  • User devices and terminals

On the last day, Paul gave a 20 minute oral presentation (slides, pdf, 2.2M) of the VENTURI project within the “3D Immersive and Interactive Content Creation, Coding and Transmission Workshop”, part of the NEM Summit. During his talk, Paul spoke about the first year’s progress and results, including a short video showing the current state of the markerless tracking algorithms embedded inside the Year 1 use-case demonstrator.

 

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VENTURI demo at insideAR 2012

October 22nd, 2012 No comments

Klas Hermodsson (Sony mobile) presenting VENTURI demo at insideAR 2012

Every year, metaio, one of the VENTURI partners, organizes the insideAR conference. insideAR is entirely dedicated to the latest trends of Augmented Reality and the 2012 edition was held in Munich, Germany on October 1st and 2nd. The VENTURI consortium was present with a dedicated stand in the exhibition area, presenting the first year VENTURI demo.

Description of the demo

The demo presents a multi-player Augmented Reality Game that takes place on a table-top 0.8m x 0.8m miniature city platform. The players have to accomplish a set of missions in the city (deliveries in a limited time, etc.). The system performs 3D sensor-aided markerless feature-based tracking. The environment has been geometrically reconstructed in an offline stage for the correctly handling of occlusions as well as for the real-time 3D markerless tracking routine. The demo is running on an experimental prototype mobile platforms from ST Ericsson. The continuous communication between the mobile platforms also permits multi-player interaction.

Olivier Pothier (STMicroelectronics) and Selim Ben Himane (metaio) at the VENTURI stand.

This demo is the result of the first steps in the project that consists of the integration of the technology, the software and the hardware to showcase a multi-player game.

A video of the demonstrator in action can be found on YouTube.

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